LittleBigForum
LittleBigPlanet 3
Levels
Friendly Paintball
Archive: 11 posts
2015-07-06 02:32:00 / Author: Larres
Hi Guys i want to present you my new "Friendly Paintball" PS4 Level Lbp.me
you can play it with 2 or more Players and simply enjoy the Paintinator in the lightened and sometimes also darkened Paintball building http://i8.lbp.me/img/ft/8f89662b35320b4c3c6ff649fec63f58a4fc222a.jpg http://i2.lbp.me/img/ft/432c0ae0fe29f945964d5aa5db73c2ddf99b4633.jpg |
2015-07-06 02:32:00
Author:Larres Posts: 8
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2015-07-06 04:59:00 / Author: Sound Friction
Looks pretty poor made (My opinion)
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2015-07-06 04:59:00
Author:Sound Friction Posts: 437
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2015-07-06 06:03:00 / Author: Larres
Poor made? it has logic in the background for Lightning Events; Team sorting, Hit Detection and even Warmup Time and Overview Camera for the Dead Players, what do you expect from Paintballing? give it a try with 4 Players
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2015-07-06 06:03:00
Author:Larres Posts: 8
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2015-07-06 09:41:00 / Author: SakuraLBPDragonX
Looks cool! I'll give it a try. ^^ Queued
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2015-07-06 09:41:00
Author:SakuraLBPDragonX Posts: 569
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2015-07-06 13:33:00 / Author: Psmerga
This may look poor on the first sight but thats how a paintball hall is.
I am imagining about using 3D chip for this. Processing the 360° turn signal and using that saved signal for moving the shot. I should give it a try when i go online. |
2015-07-06 13:33:00
Author:Psmerga Posts: 373
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2015-07-06 18:58:00 / Author: Larres
I managed to get teamspawning and all work properly with network Multiplayer, but i couldnt handle the team spawning mechanism for 2 Players on the same console, the game simply seems to not be able to give them both different spawn locations dueto camera locking for 1 screen
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2015-07-06 18:58:00
Author:Larres Posts: 8
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2015-07-07 05:33:00 / Author: CuriousSack
Hi Larres,
welcome to LBForum, nice to meet you! In my opinion your pics are looking fine and I'm curious to play your level (though I'm no graffity artist! ) ...or did I understand anything wrong???... Many greetings from Germany to Germany, Jürgen^^ |
2015-07-07 05:33:00
Author:CuriousSack Posts: 865
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2015-07-07 10:59:00 / Author: Psmerga
Hello Larres.
If you want to forcefully manage the spawnpoints, then use the bots. I hope that the thermo allows 4 bots. |
2015-07-07 10:59:00
Author:Psmerga Posts: 373
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2015-07-07 11:35:00 / Author: Larres
The Spawnpoints are working fine, the Problem i wanted to solve was that if two Players are on 1 Console, there is no way implemented for LBP to Split their Vision, so if Player one correctly Spawns at his Team Entrance Player two isnt even able to start at his Team Entrance as long as the Camera doesnt show it, even if the Level is in Versus Mode, it simply isnt able to show 2 differrent Spots like in Lego Games were the Screen splits up if the Space between the both Players gets bigger. The only Way to solve this in my Opinion is to set up an Overview Camera for the whole Hall so the Game can see all Spawnpoints but that should be to far away to enjoy anything |
2015-07-07 11:35:00
Author:Larres Posts: 8
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2015-07-07 11:38:00 / Author: Trayvargus
Looks great! Can't wait to give it a try! Unique levels are always fun and I haven't seen one of these yet!
Trayvargus |
2015-07-07 11:38:00
Author:Trayvargus Posts: 62
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2015-07-07 13:23:00 / Author: Psmerga
@Larres
If you set a cam on far away focus, you can undergo the coop screen of single console. (Well i dont know how big the level is :/ ) Since i never got the spawnpoints to work properly, i forced it with custom logic. Easiest way for me was to use bots, since i can customize the bots as i like for team and markers or other. Sorry for poor explanation. Bad habit of mine. :/ |
2015-07-07 13:23:00
Author:Psmerga Posts: 373
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• Archive-Date: 2019-04-15
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