LittleBigForum
LittleBigPlanet 3
Brainstorm & Projects
Revolve-formers
Archive: 5 posts
2014-11-21 20:48:00 / Author: XZombieKing1999X
I have absolutely no capabilities of doing this idea. Yet, I know there are some of you people who are absolute genius.
My idea is of a top down platformer that the whole game area rotates. This means that through complex logic the walls can revolve into the floor and etc. It would also have pieces that evolve within the level, such as gameplay, etc. If you think you can do this please tell me! I want to be the first to play it! |
2014-11-21 20:48:00
Author:XZombieKing1999X ![]() Posts: 416
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2015-01-03 21:04:00 / Author: Gerrinator
I'm a little confused by your description. Can you go into more detail?
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2015-01-03 21:04:00
Author:Gerrinator ![]() Posts: 2
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2015-01-04 00:26:00 / Author: Fox
@Gerrinator I'm pretty sure he/she is talking about those levels where you can change the orientation (rotation, to be exact) of the level.
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2015-01-04 00:26:00
Author:Fox ![]() Posts: 211
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2015-01-04 00:33:00 / Author: Fox
I'm thinking of something like an invisible, intangible piece of material (like hologram at 0% brightness) glued to everything with gyroscopes to rotate it, and one of those cycling tools (forget the name as I haven't played LBP for a long time, but it's the one with the hand icon on it) with outputs connected to the gyroscopes. You can then connect switches, Controlinators, etc to the cycler which will change the level rotation. There's one problem, though, which is that a system like that would still require a pivot point (such as a bolt), or else the level will spin until it hits the sides of the level which might obstruct rotation, so if it's a long level, there's a problem. If you want the level to spin freely, I guess you can build an invisible ring around it which rotates freely on the ground. That'd be more flexible than a bolt.
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2015-01-04 00:33:00
Author:Fox ![]() Posts: 211
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2015-01-04 00:34:00 / Author: Fox
If you have PS3, I can show you what I mean.
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2015-01-04 00:34:00
Author:Fox ![]() Posts: 211
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