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New(?) bug encountered.

Archive: 3 posts
2015-02-08 13:58:00 / Author: bzr242
Messing around with sackbots.

In the settings there's an option to make it immune to fire and other threats. Well, although it clearly says 'harmed by fire : no' it is still killed by well fire.


So I added a switch to spawn a new sackbot by using an emitter. Now the second part of this bug: If a new sackbot is spawned, some of its poperties are transfered to the player. So suddenly I can't manually switch between layers. But on the plus-side I now seem to be immune to fire. Unlike the sackbot that should be...

What the actual f-word?
2015-02-08 13:58:00
Author:
bzr242
Posts: 47

2015-02-08 22:43:00 / Author: dakrrs
I guess you can try setting the sackbot on fire. This way, you're guaranteed the sackbot won't burn to death. Sounds kinda weird.
2015-02-08 22:43:00
Author:
dakrrs
Posts: 561

2015-02-09 06:03:00 / Author: bzr242
Thanks! That is actually a neat workaround.
2015-02-09 06:03:00
Author:
bzr242
Posts: 47
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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