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New(?) bug encountered.
Archive: 3 posts
2015-02-08 13:58:00 / Author: bzr242
Messing around with sackbots.
In the settings there's an option to make it immune to fire and other threats. Well, although it clearly says 'harmed by fire : no' it is still killed by well fire. So I added a switch to spawn a new sackbot by using an emitter. Now the second part of this bug: If a new sackbot is spawned, some of its poperties are transfered to the player. So suddenly I can't manually switch between layers. But on the plus-side I now seem to be immune to fire. Unlike the sackbot that should be... What the actual f-word? |
2015-02-08 13:58:00
Author:bzr242 Posts: 47
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2015-02-08 22:43:00 / Author: dakrrs
I guess you can try setting the sackbot on fire. This way, you're guaranteed the sackbot won't burn to death. Sounds kinda weird.
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2015-02-08 22:43:00
Author:dakrrs Posts: 561
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2015-02-09 06:03:00 / Author: bzr242
Thanks! That is actually a neat workaround.
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2015-02-09 06:03:00
Author:bzr242 Posts: 47
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• Archive-Date: 2019-04-15
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