LittleBigForum
LittleBigPlanet 3
Brainstorm & Projects
Legend of Zelda Game
Archive: 6 posts
2016-05-27 20:18:36 / Author: ironfist
http://i5.lbp.me/img/ft/03523d0882ca9db142bd6e8f5cd13874d0a0d3c9.jpg
Looking for people to help with the game. Will post more once we have more to show. |
2016-05-27 20:18:36
Author:ironfist Posts: 13
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2016-05-29 00:53:23 / Author: mdkd
Jesus, that looks really oldschool. Good work! I don't think I could help, but maybe you find someone else.
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2016-05-29 00:53:23
Author:mdkd Posts: 1856
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2016-05-30 03:33:21 / Author: ironfist
Its pretty easy, It just takes time. Just turn of grid and copy the design pixel by pixel. Alot of stuff is done already but need more artists to handle the workload. I'm creating stuff & doing logic & managing everything level wise so everything works smoothly and there isn't issues later down the line. The 2 things we currently need right now is people willing to create objects/rooms from link to the past and also people to help with the logic. There is quite a bit of logic done already but we still gotta add in more functions and enemy AI. Once all of Link's functions are done everything will speed up really fast creative wise. Following things that link still needs work on. Spin Attack Sprites/Animation Spin Attack-Controls Spin Attack controls preventing Spin attack controls locked while in menu system Lifting animation triggering when lifting Lifting sprite/controls preventing other sprites/cotrols from triggering while lifting throwing object logic/including hit box bow Attack /animation bow Attack-Controls bow Attack controls preventing bow attack controls locked while in menu system and a few more... |
2016-05-30 03:33:21
Author:ironfist Posts: 13
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2016-05-31 19:12:54 / Author: mdkd
Ah, that sounds simple. But anyways, it is pretty cool.
Animating stuff in pixels is really difficult. I do have my own projects on Vita and LBP3, so I cannot help. It seems to be too difficult to me. |
2016-05-31 19:12:54
Author:mdkd Posts: 1856
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2016-06-03 04:45:00 / Author: ironfist
Photo Update,
http://i5.lbp.me/img/ft/d256729fd28db03bc576075aa9454f6f9ff21479.jpg Worked on a bunch of stuff. |
2016-06-03 04:45:00
Author:ironfist Posts: 13
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2016-06-07 08:08:18 / Author: ironfist
Photo Update,
http://i2.lbp.me/img/ft/b22635c1c847344896e8430b7fbd36404af224c4.jpg Close text/Triangle sticker added to menu. Dungeon wall lamp sprite created Dungeon wall lamp sprite lighting animate. Bow controls finished Bow stops if it hits a wall and makes a sound effect. Shooting the bow makes a sound effect. Bombs are done. Bombs blast animation done. Timer extended for not picking up bombs. Bombs are emited on link's spot. Bomb emiting and blasting sound effects added. Fire Lamp controls finished. Fire animation still needs work. Pots emite items once you lift them rather then after tossing and smashing the pot. Some extra logic was added for pot throws to deal more damage. In the works, Link's spin attack animation/logic. Death animation effects for enemies. More work on UI/controls/patching bugs. Item icons & picking up # amounts. Photo was me just emiting a bunch of bombs out and watching them blast in a row for fun. Adjustments to all wall collusion in the game needs to be done to apply to the arrows and probably the hookshot later when I get around to it. |
2016-06-07 08:08:18
Author:ironfist Posts: 13
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