LittleBigForum Archive
LittleBigForum
LittleBigPlanet 3
Tutorials

How make a 3D moving objects ?

Archive: 12 posts
2016-11-25 15:52:37 / Author: monsieur_tim
Hi everyone ! I'm dropy. I m actually create a oddworld-like level. I would like find how make some object moving in 3D. Like in this video at 5min38...
 https://youtu.be/m4WvFTWWaUM?t=5m40s
Thanks i'll appreciate 
2016-11-25 15:52:37
Author:
monsieur_tim
Posts: 14

2016-11-28 08:45:27 / Author: mdkd
You mean a onject, which moves in and out? Or a object with a hook?
2016-11-28 08:45:27
Author:
mdkd
Posts: 1856

2016-11-28 11:58:47 / Author: Hanfi1311
http://https://www.youtube.com/watch?v=TyzWDFuDvKs

Your answer is at 30:00...
2016-11-28 11:58:47
Author:
Hanfi1311
Posts: 210

2016-11-28 13:34:14 / Author: mdkd
Oh, I guess I can watch that too.
2016-11-28 13:34:14
Author:
mdkd
Posts: 1856

2016-12-02 16:32:31 / Author: monsieur_tim


Sorry for the delay. I found my answer


PS : good luck for ur project about zombie
2016-12-02 16:32:31
Author:
monsieur_tim
Posts: 14

2017-05-01 14:58:36 / Author: LittlePumpkin030
Hello fellow creators. How would I make the object from the first video which is the one with the jump pads on it... turning on the z-axis? I would like to use some of my created objects in a top down level but can't as they need to be turned on 90 degrees. Is there any possibility to do that?
2017-05-01 14:58:36
Author:
LittlePumpkin030
Posts: 20

2017-05-01 22:00:47 / Author: mdkd
I am not sure if that's the solution, but I saw that the object animator was involved.
2017-05-01 22:00:47
Author:
mdkd
Posts: 1856

2017-05-02 13:03:49 / Author: LittlePumpkin030
I thought about that too, but you cannot overwrite the angle with the object animation.
2017-05-02 13:03:49
Author:
LittlePumpkin030
Posts: 20

2017-05-02 13:21:21 / Author: Sound Friction
Uh I believe there was a glitch for that by Glitchmaster7, I think he has a video on his channel on Z-axis turning of objects
2017-05-02 13:21:21
Author:
Sound Friction
Posts: 437

2017-05-02 20:36:40 / Author: Psmerga
Perhaps you want to use decoration rotation disc for the visuals and jumppad with slide for the physics?
2017-05-02 20:36:40
Author:
Psmerga
Posts: 373

2017-05-03 15:02:18 / Author: LittlePumpkin030
I guess this is worth a try thank you
2017-05-03 15:02:18
Author:
LittlePumpkin030
Posts: 20

2017-05-04 21:00:50 / Author: Psmerga
This thread gave me some idea.
Use the rail for the movement of the marker which will be followed by rotatable log.
The log is placed high in foreground.
The log is connected with the ropes right above the sackboy.
By some trigger, the log falls down in the place just right so you can walk on it over the pit.
Unfortunately, sometimes falls the water from higher ground which rotates the log and make it insurmountable.
While the log rotates, a slide becomes touchable, moves out of the wall and let you slide down in the pit.
At the same time you can use broadcast chip for the tripping animation.
The hook should be tweaked to move trough input.
Proper tags on both sides of the rail should be placed to work as bumper and trigger the stop of the hook.
(I like resettable logic )
Excuse me for not giving better explanation of logic since i do not know the proper names of the tweaks.
Have fun.
2017-05-04 21:00:50
Author:
Psmerga
Posts: 373
LittleBigForum Archive Statistics
Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

Datenschutz

Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.